WELCOME TO MY VIRTUAL SANDBOX

this is where i play and explore connections between the digital, physical and interactive

SELF PORTRAIT IN THE PETALVERSE

in this piece, i am 3D-scanned and dropped into an imaginary world filled with giant, oversized flowers towering above me. i wanted to invoke a dreamy “Alice and wonderland” vibe, as if i have been shrunk down to explore a magical garden.

DIGITAL IKEBANA

VR sculpting has become a tool I really enjoy incorporating in my creative process.

i begin by sculpting meshes in VR, using hand gestures to shape and build forms in an intuitive, immersive way. i then take these meshes into Cinema 4D or Blender, where i create materials, environments, and lighting to bring the forms to life.

for my website landing page i created a digital floral arrangement. Inspired by ikebana, i took a class in the subject to deepen my understanding of the craft with the goal to translate its core principles of balance, harmony, and negative space into this digital medium.

SOFTBODY SIMULATIONS IN CINEMA 4D

this piece is a study in soft body simulations in Cinema 4D with Redshift, animating inflatable flowers tumbling through the air and colliding with each other and the rockface.

description:

tethered not by soil but by our skin the king spider orchid’s digital twin emerges as a new species of epiphyte — a symbiotic fusion of organic and synthetic, nature and code.

neuro-luminescent interface:

the orchid’s digital twin, embedded within the human host, becomes a bioluminescent interface, its glow and chromatic shifts responding to neural signals, emotional currents, and biometrics. this real-time, radiant language enables silent communication of distress, elation, or other complex emotions.

bio-data metabolism:

thriving on the biometric data of its human host—heat signatures, electrodermal activity, and even emotional wavelengths—the digital orchid transcends physical nutrients, morphing its form, hue, and digital structure dynamically in real-time.

mobility and exploration:

freed from static existence, the orchid roams with its host, gathering sensory data and evolving with every new environment it encounters. It learns and adapts, mapping out an ever-changing digital genome influenced by urban rhythms, natural landscapes, or atmospheric shifts.

networked digital propagation:

the digital orchid has the ability to send out “digital seeds” to other hosts or digital systems, creating a network of interconnected symbiotic relationships sharing information, emotions, or environmental data to create a kind of living, dynamic ecosystem.

SYMBIOTIC COMPANIONS

created in Blender and Lense Studio, this is a speculative work exploring a mutually benefitial relationship between a digital orchid and a human. it consists of two parts:

part 1: a mixed media piece blending a photograph with a 3D render of the symbiont.

part 2: am augmented reality lense which can be tested by anyone on their device via this link.

ZOMBIE BLOSSOM

this piece was a great opportunity to bring different aspects of my skillset together to make something physical and tangible. it began as a VR sculpt which i then 3D printed and cast in sterling silver using the lost wax casting method. once cast i hand-finished and polished it to refine the details and crafted a clasp which i soldered to the back to make a brooch.

SOCIAL ICONS FOR HARMONY

the videos bellow showcase part of the process in the creation of Instagram Highlight icons for HARMONY - a jewellery brand i started with my partner in 2022.

EXPERMINET WITH BODY TRACKING
IN TOUCH DESIGNER

this piece uses feedback and instancing to map two spheres onto the hands.

calculating the distance between the the tips of the index finger and thumb in real time controls the size of thespheres.

EXPERIMENT WITH BODYTRACKING WITH MEDIA PIPE IN TOUCH DESIGNER

inspired by biochemical reactions that cause aorganisms to emit light , this piece uses instancing to map glowing orbs onto the hands, creating a transient trail that echoes natural bioluminescence and marine life econsystems.

as each gesture leaves an ephemeral trail of light , biolumin bridges the organic and the virtual, inviting the viewer to consider how human touch can evoke responses akin to natur’es own luminous language.

PAINTINGWITH MUSHROOMS AND BIRDSONG

this audioreactive experiment in Touch Designer translates the song of the Yellowhammer into a shifting 3D landscape of mushrooms which in turn paint a vibrant landscape of colour.

PRIMORDIALS - SHAPE AND MATERIAL STUDY

“Primordials” is a daily exercise exploring organic shapes and materals creating one shape and one shader each day in Cinema 4D with Redshift.

thanks for playing along :)

HELLO@MARINAMUUN.COM

@MARINAMUUN